Hi, I’m Krispy.
I’m a Unity / C# game developer focused on gameplay systems, procedural tools, and atmospheric horror. I enjoy work that sits between design and engineering — the kind of work that improves both structure and player experience.
What I bring to a team
Systems mindset
I like building mechanics with a clear internal logic: state flow, modular pieces, useful debug information, and room to tune the final feel.
Design sensitivity
Even when the work is technical, I think about pacing, readability, tension, and whether a player will actually feel the intended result.
Presentation
I value clear breakdowns, strong portfolio structure, and showing not just what a system does, but why it matters.
Growth
I’m motivated by improving fast, taking feedback well, and building a stronger identity as a gameplay and systems-focused developer.
What I’m currently pushing
Procedural level and building generation
Developing generation workflows that feel robust enough for production thinking while still supporting atmosphere and authored intent.
PS1-style visual identity
Building a consistent low-poly horror language through texture restraint, lighting mood, scale, and compositional clarity.
Case-study-first presentation
Presenting work professionally with focused project pages, stronger writing, and better explanation of technical value.