Sandveil StudiosUnity • C# • Horror Systems
Home Projects Blog About Contact
Open to UK roles • Gameplay / Systems Programming
Game Developer • Unity / C#

Professional, atmospheric game development with a strong systems focus.

I build gameplay systems, procedural tools, and horror-driven prototypes in Unity. My work blends technical clarity with mood, readability, and a player-first approach to interaction design.

Unity C# Procedural Generation AI PS1-style Horror Tooling
What this site highlights

Case studies, technical thinking, and polished presentation — aimed at studios looking for a junior gameplay or systems programmer with a clear identity.

3
Featured case studies
Unity
Primary engine
Horror
Strongest creative lane
Featured work

Selected projects

See all projects
How I work

Technical thinking that stays readable

I care about architecture, but also about how a mechanic feels, how quickly it can be iterated on, and how clearly the logic can be understood by a team.

  • Designer-friendly systems with clear parameters and feedback loops
  • Focused use of procedural generation to support replayability and production speed
  • Horror-forward visual and gameplay design with strong atmosphere
  • Clean communication through breakdowns, writeups, and case study structure
Gameplay Systems Core loops, interaction logic, state handling, and gameplay feel.
Procedural Tools Generators and editor workflows that help content scale.
AI & Behavior Practical decision-making systems and debug-friendly structure.
Visual Identity Strong retro-horror styling with readability and cohesion.
Latest writing

From the blog

Visit blog
Contact

Let’s talk about roles, projects, or collaboration

If you’re hiring for a junior gameplay or systems role, or want to see more detailed breakdowns, reach out and I’ll gladly share more.

Add your LinkedIn, GitHub, Itch.io, CV PDF, and project footage before publishing.