Open to UK roles • Gameplay / Systems Programming
Game Developer • Unity / C#
Professional, atmospheric game development with a strong systems focus.
I build gameplay systems, procedural tools, and horror-driven prototypes in Unity. My work blends technical clarity with mood, readability, and a player-first approach to interaction design.
Unity
C#
Procedural Generation
AI
PS1-style Horror
Tooling
What this site highlights
Case studies, technical thinking, and polished presentation — aimed at studios looking for a junior gameplay or systems programmer with a clear identity.
3
Featured case studies
Unity
Primary engine
Horror
Strongest creative lane
Featured work
Selected projects
How I work
Technical thinking that stays readable
I care about architecture, but also about how a mechanic feels, how quickly it can be iterated on, and how clearly the logic can be understood by a team.
- Designer-friendly systems with clear parameters and feedback loops
- Focused use of procedural generation to support replayability and production speed
- Horror-forward visual and gameplay design with strong atmosphere
- Clean communication through breakdowns, writeups, and case study structure
Gameplay Systems
Core loops, interaction logic, state handling, and gameplay feel.
Procedural Tools
Generators and editor workflows that help content scale.
AI & Behavior
Practical decision-making systems and debug-friendly structure.
Visual Identity
Strong retro-horror styling with readability and cohesion.
Latest writing
From the blog
Contact
Let’s talk about roles, projects, or collaboration
If you’re hiring for a junior gameplay or systems role, or want to see more detailed breakdowns, reach out and I’ll gladly share more.
Add your LinkedIn, GitHub, Itch.io, CV PDF, and project footage before publishing.